From the book lists at Adware Report:

All information current as of 14:19:56 Pacific Time, Monday, 21 February 2005.

Virtual Worlds on the Internet

   by John Vince / Rae Earnshaw

  Paperback:
    Wiley-IEEE Computer Society Pr
    27 December, 1998

   US$65.00 

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Editorial description(s):

From Book News, Inc.
Twenty contributions examine how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems for the next century. Topics include different uses of VRML in information system interfaces, approaches to supporting changes in virtual environments, how ATM networks can support multi-user 3D virtual environments, an exploration of an implicit modeling system, and an overview of a virtual reality display system. Book News, Inc.®, Portland, OR



Book Info
Examines how the latest developments in virtual environments, computer animation, communication networks, & the Internet are being configured to create revolutionary tools & systems. Paper. DLC: Internet programming.



Card catalog description
Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems.



From the Back Cover
In recent years, computer graphics has evolved into the major disciplines of computer animation, image processing, visualization, and virtual reality. Today these technologies are converging into one seamless digital medium resulting in various tools that will transform the way we will work in the next century.

Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems.

Vince and Earnshaw include twenty papers that will influence computer systems of the twenty-first century. Topics include:



Book Description
In recent years, computer graphics has evolved into four major disciplines: computer animation, image processing, visualization, and virtual reality. Now these technologies are converging into one seamless digital medium resulting in various tools that will transform the way we work in the next century.

Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems. Vince and Earnshaw have selected twenty papers they believe will influence computer systems of the twenty-first century.

The topics discussed in this book include:





Reader review(s):

(none available)


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